Anything and Everything by Jia M.

Jia designed and developed this game at the Girls Make Games 3-week summer camp. She’s a finalist for GMG’s Demo Day competition, where the grand prize winners earn prizes sponsored by GMG partners!  To learn more, visit

Game Summary:

In Anything and Everything, you play a girl who seeks to find her career, and her purpose in the world. In her dreams, she (you) learn about Women in STEM while solving puzzles and missions.

Game Controls:

To enter full screen, click the expand icon on the bottom right 

  • To Move: Right/Left Arrows
  • To Jump: Up Arrow
  • Left Click: Interact

Game Story:

Anything and Everything is about a girl named Sage who gets an assignment to say what career she wants to be. After thinking for a long time she doesn’t know what to answer and ends up sleeping on it, quite literally. In her dreams, she meets Women in STEM who give her a letter that will lead to what career she should take if she completes a mission. In the end, she has to decode the letters to create a word and finds out that the words reveal ‘Anything’! Once she decodes the letters she reaches 'Anything Land'.


I got the idea from two things! My first inspiration is the book Women in Science: 50 fearless pioneers who changed the world, by Rachel Ignotofsky. I have had this book for a while now, and the drawings and the way she explains each story of the Women in STEM is so easy to understand and inspiring. I really wanted to include the women in STEM featured in that book because of how unknown they are for so many, but how huge an impact on the world they have done. Secondly, I got inspired by all of the speakers that came to the GMG speaker-times. They showed me how there is no one path to your career or your purpose, and I wanted to portray that in my game as well.

About the Creator:

"I love pandas, and red dead redemption 2. My first favorite game I think would be the Hobbit Lego Ps4 game, I mean, it combined my two favorite things, building legos and the hobbit franchise, how could I not love it? I am half black and half Chinese, so I really try to implement diversity into the games I make, it always saddens me when I see games that I love not have characters who I can identify with, or portray them in humiliating ways. I started programming in 4th grade, and have loved it ever since! I hope to be able to push for equity and inclusion in the game industry when I am older and I cannot wait to see more girls in STEM quite literally changing the game."