Chimerical by Sarah W.

Sarah designed and developed this game at the Girls Make Games 2-week summer camp. She’s a finalist for GMG’s National Demo Day competition where the grand prize winners earn prizes sponsored by Nintendo of America!  To learn more, visit

Game Summary:

My game is a 2D adventure platformer where the player plays as Mir, a particle of light. After finding out that the Prism, the source of all colors, has been damaged, the player travels through the kingdom to recover the lost shards. Mir and the citizens of the kingdom learn about reconciling their differences and new ways of seeing things.

Game Controls:

*Note: the dark cave room is the end :)

To enter full screen, click the expand icon on the bottom right 

  • Arrow keys to move
  • X to dash

Game Story:

Mir is a particle of light who can't remember their past. They wake up one day in an unfamiliar, red castle, and find that the Prism has been damaged. The Shadows are a group of citizens dissatisfied with the kingdom, and want to destroy the Prism in order to separate themselves from the other colors. Mir has to retrieve the four lost shards and repair the Prism before the Shadows destroy it. 
Throughout their journey, Mir encounters citizens of the Kingdom. They range from knights, to farmers and fishermen. Each area, based off of complementary colors, is different, such as the harbor, marketplace, and slums. I talked more about this in the additional document.


I was inspired by the properties of light, Celeste, and Sky: Children of the Light. The properties of light were my main inspiration, such as for the mechanics. In addition, I created the world based off of light passing through a white prism and splitting into the visible light spectrum (the rainbow). I really liked Madeline's movement and how it was easy to control her, so I wanted to implement that into my game. Since I wanted the player to feel like they were a particle of light, I looked into Sky for inspiration on mood and storytelling.